Tuesday Dec 23, 2025
00:49 – Show open, holiday greetings, and massive live server sound-off06:29 – Festivus, Diwali, Yule, and “everyone is included” holiday chaos09:55 – Return of Stupid News and podcast throwback energy10:40 – Christopher Nolan’s The Odyssey and pop-culture headlines12:40 – Cruise culture jokes, Disney controversy, and odd news reactions15:32 – Audience reactions and grading the return of Stupid News16:45 – Jules Verne joins the stage for a major community announcement18:12 – Jules Verne officially announced for Star Trek Cruise IX (face reveal!)19:40 – Talking Trek creator lineup revealed for the 2026 cruise21:12 – Cape Canaveral meetup details, free tickets, and community plans23:59 – Cruise meetups, swag, giveaways, and Scopely proximity jokes25:00 – Cruise production upgrades, multi-camera streaming, and backpack tech discussion27:15 – Streaming quality upgrades: 1080p60, bitrate increases, and Twitch limits28:02 – Cruise panel restrictions, permissions, and appeal process explained30:02 – Jules Verne impact on the community and long-term influence discussion31:55 – Griffin exits; transition from announcements into year-end reflection32:45 – Setting the tone for the 2025 retrospective and honest assessment34:55 – Framing the discussion: best features, officers, and QoL of 202536:35 – G7 launch and regional/Veil space as a major gameplay shift38:55 – Claim-All refinery button praised as top QoL improvement41:05 – Squall ship impact across G5–G7 progression and loop value44:40 – Evergreen officer discussion: Joaquin (Wrath of Khan) breakdown48:30 – Regional chat, server interaction, and MMO identity finally realized53:10 – Panel consensus, chat feedback, and comparative perspective vs 202458:20 – Wrapping the first hour: momentum, lessons learned, and tone shift01:02:00 – Transition into 2025 year-in-review discussion01:08:30 – Honest reflection: was 2025 better than 2024 for STFC?01:15:20 – G7 launch, Veil space, and regional chat impact01:21:45 – Joaquin (Wrath of Khan) and evergreen officer design discussion01:28:40 – Claim-All button praised as best QoL improvement of the year01:36:10 – Squall ship breakdown and why the loop still matters01:52:30 – Regional gameplay, Veil chat interactions, and community scale02:18:40 – Panel feedback, chat consensus, and feature prioritization02:47:55 – Final thoughts on 2025 progress, lessons learned, and momentum