Talking Trek: Star Trek Fleet Command
Episodes
7 days ago
7 days ago
00:50 – Show Open & GreetingsDJz welcomes listeners, introduces Griffin and Jules, jokes about running late due to snow and “still being on central time.”
02:00 – Weather, Road Conditions & Technical DelaysDiscussion of the rough winter morning, driving conditions, and internet issues.
03:00 – Introducing Arcfall TopicsDJz outlines today’s focus: Elite Outpost changes, Fleet Commander Cisco, buffs, currency resets, and player reactions.
04:00 – First Impressions: Elite Outpost & CiscoJules shares early excitement about Cisco’s skills, Outpost challenge level, and rewards.
05:00 – Plunder Starting at Hostile #1Major update: plunder now drops from the first hostile, with higher repair cost as the tradeoff.
06:00 – Sigma Fleet Commander Credits & Economy ResetExplanation of why Sigma credits exist and how legacy credit banks would have broken the economy.
07:00 – Converter Surprise RevealDJz and Jules talk about the newly added fleet-credit converter (500 old → 20 Sigma), noting it wasn’t in original design specs.
08:00 – Converter Value & Progression SpeedJules calculates the converter’s ~20–40% lift over plunder refinery sourcing.
09:00 – Cisco Sourcing & Skill Trees OverviewBreakdown of shard sourcing starting at Ops 51, plunder redemption, and the three skill trees.
10:00 – Upgrade Costs: Rare/Epic Credits + Sigma CreditsJules gives detailed math on total Sigma needed (~29k), skill point inflation, and months-long timelines.
12:00 – Comparing to Previous Commanders (Khan, Janeway)Historical comparison showing how Cisco’s cost is significantly higher and why.
14:00 – The Critical “Psionic Defense” SkillJules identifies the top-priority skill: nullifying node outpost ship ability, making certain outposts dramatically easier.
16:00 – Loot Boost & Field Repair AbilityReview of the loot-boost skill timelines and Cisco’s active field-repair ability (up to 25%).
18:00 – Fourth Ship Slot PossibilityExplaining the skill that unlocks a fourth ship in outposts and its months-long timeline.
20:00 – G7 Uncommon Station Cost EfficiencyDiscussion of high-level base construction savings and why G7 players will chase it.
22:00 – Buffs vs. PvP EffectivenessCisco’s PvP skills vs. outpost buffs; arena implications.
24:00 – Deep Dive: Elite Outpost Buff TreesJules explains buff scaling, sigma costs, levels, and the significantly higher investment required.
27:00 – Practical Strategy: “Just Enough” BuffingDJz highlights min-max efficiency: buff only enough to barely survive an outpost tier, not necessarily to max.
30:00 – Higher-Tier Apex Barrier & Buff MathGriffin and Jules discuss apex barrier values (20k–60k) and their real impact on survivability.
32:00 – Cardassian “Galaxy Exocomp” BuffsExplaining buffs that persist after the outpost is over—cargo, mining speed, hazard protection.
34:00 – New Elite Outpost Currency & RefineryElite credits, 4× value exchanges, and new faction reputation bundles.
36:00 – The Million-Plunder Fleet Commander SeatShock and disbelief at the cost of the new commander seat (equivalent to two vengeances).
38:00 – Rare Core Drops & Directive FlowElite outposts now drop rare cores directly; directives remain limited to BP/events/gifts.
40:00 – High-Level Strategy SummaryDJz: Elite outposts aren’t “earth-shattering” but intentionally force divergent gameplay paths.
45:00 – Esri Dax Discussion BeginsEsri + Hierarch interactions, state application, synergy, and isolated cascade mechanics.
47:00 – Miner Strike Team SpeculationEsri’s 15,000% isolated cascade damage may allow miners to survive attacks from mid-tier warships.
50:00 – Crewing TheorycraftingHow to complete Esri crews, synergy concerns, and need for testing.
52:00 – Esri in Medals, Not PlunderMajor positive change: medal sourcing frees plunder for core progression.
55:00 – Final Thoughts & Wrap-UpAll hosts summarize December arc expectations, strategy depth, and upcoming streamer coverage.
Sunday Dec 07, 2025
Across the Generations with JulesVern
Sunday Dec 07, 2025
Sunday Dec 07, 2025
DJz was away and the rest of the cast decided we had some silliness to get out, as well as some very very cool teaching from inside the lab.
Thursday Nov 27, 2025
7th Anniversary of STFC Live from Chicago with Community Members!
Thursday Nov 27, 2025
Thursday Nov 27, 2025
00:00 – Opening from Chicago / Live studio audience reunion05:00 – Server sound-off and old-school Discord-only show vibes10:00 – Stupid News returns in classic format15:00 – Chicago Handshake challenge (Malört + Old Style reactions)20:00 – Deep dish adventures at Pequod’s & pineapple sabotage recap25:00 – Community meetup at Short Fuse Brewery / DJz arriving late30:00 – The deer incident on the way to the airport35:00 – Tiki bar chaos, Putts getting lost in the bathroom40:00 – Star Trek convention weekend experiences45:00 – Transition into game talk: Outpost announcement setup
01:00:00 – Breaking down the “Solo Outposts: The Road Ahead” post01:07:00 – Discussion on badge scarcity & player progression systems01:15:00 – Live studio audience guest: Burton from Colorado01:25:00 – Jules Verne segment: efficiency, data tools, and charts01:35:00 – Community education philosophy & Jules’ STFC origin story01:45:00 – Interview shifts to memories of charitable community efforts01:55:00 – The children’s hospital story and holiday giving recap02:05:00 – Closing interview moments with Jules Verne02:15:00 – Wrapping up Chicago trip highlights02:25:00 – Final thoughts, goodbyes, and Looking Ahead to next year
Thursday Nov 13, 2025
The Conversation and the Collapse
Thursday Nov 13, 2025
Thursday Nov 13, 2025
Talking Trek takes a serious tone tonight as a message is sent to the Fleet Command heads...
00:00 – Opening Greetings & Server Roll CallWarm welcomes, hype train sparks up, and the usual massive STFC server roll call kicks off the show.
04:10 – Christmas Angel Fund UpdateDJz and Griffin outline the 2025 charity drive progress, floors funded, and this year’s expanded mission.
07:10 – Sound Alerts Chaos & Light BanterThe crew laughs through mistimed audio cues, PG-13 moments, and a chaotic early-show energy spike.
10:45 – Compensation Chest Message BreakdownThe pair read and analyze the Ops 51+ compensation chest distributed earlier in the day.
14:30 – “Conversation & Collapse” Title ExplainedDJz introduces the show’s theme: the contrast between his positive talk with Conor and today’s game issues.
18:15 – Outpost Bug Returns & Player ImpactDiscussion of the previously-reported frozen outpost bug and how it resurged dramatically during an event.
22:20 – Engineering Silence & Ticket IgnoredDJz details how dozens of reports went unanswered between Tuesday and Thursday morning.
26:00 – Community Mood: Fatigue & FrustrationA deep dive into player sentiment, burnout, and how long-term trust has eroded.
29:45 – Lack of Accountability & Cultural IssuesThey address STFC’s longstanding reluctance to acknowledge mistakes or apologize directly.
33:00 – The Human Side of Scopely StaffDJz emphasizes the hardworking individuals inside the company and rejects “evil corporate empire” caricatures.
36:40 – A VIP Letter: “I Sense the End Has Come”They read a powerful message from a veteran player expressing sadness, hopelessness, and fading joy.
40:30 – Base Raiding, Broken Mechanics & Mid-Ops PainA review of broken core systems like raiding, outposts, veil waves, and how mid-level players are most hurt.
43:20 – Battle Logs & Why They Matter to EveryoneGriffin breaks down why missing battle-log data harms both gameplay learning and purchase confidence.
46:50 – The Veil System: Long-Standing G7 IssuesDiscussion of wave crashes, directive loss, and stability problems that have persisted for weeks.
49:55 – Direction to Move Forward: The Bug Priority ListDJz describes opening a new Discord bug-report channel and setting community-driven priorities.
53:40 – Connor’s Promise of Transparency & MeetingsThe team outlines Connor’s offer for DJz to be included in bug-fix progress meetings.
57:30 – Chat Reactions: Hope, Skepticism & “Too Little Too Late”The community weighs in with mixed feelings on whether change is still possible.
01:01:45 – DJz’s Five Priorities for the Next 7 DaysA proposed “must-fix” list: raiding, battle logs, veil waves, cube screen lag, and outpost freeze issues.
01:08:30 – Why Fixing Bugs Must Come Before New FeaturesThe hosts argue that new officers and meta systems are meaningless if the foundation is broken.
01:15:55 (1:15:55) – Closing Reflections: Fighting for the CommunityA somber but resolute ending: “We love you guys. We’re fighting for you every day. Let’s keep pushing for better — together.”
Sunday Nov 09, 2025
Sunday Nov 09, 2025
Get your thinking caps on! This one is a doosey! But the latest Outpost feature has players puzzled on what procs where and why some ships die earlier than others. The good ole fashioned TRIANGLE is making it's way back to relevance with the new Outpost feature. Why? Let's dive in.
00:00 — Show intro, greetings to chat, and server roll call03:30 — Opening banter: Fortnite wins, 15 battle pass giveaways06:45 — Christmas Angel Fund update and Johnny Five’s $100 donation09:30 — How to donate anonymously and track contributions via Discord11:00 — Marketing sponsorship announcement with Scopely and Marvel Strike Force14:20 — Explanation of how gameplay translates into donations for the Angel Fund17:15 — Breakdown of donation tiers and cash equivalents through game progression19:00 — Real-time community fundraising totals: $992 in 24 hours20:30 — Transparency commitment and DJz’ personal $50 contribution22:00 — Discussion: future QR codes and linking donation pages on Discord23:30 — Transition: shifting from charity updates to “Back to Basics” STFC content25:00 — Introduction to combat mechanics topic — who fires first in different battle types27:15 — PvE combat order explained and the importance of early procs (Khan, Borg Hugh)30:00 — Station combat order and modifiers (Freeman, Ram, Nog, delay shots)33:00 — PvP combat logic — attacker priority and why pressing “Attack” last matters36:30 — Armada battle order — who fires first, starter vs. starred ships42:00 — Strategic implications of “stars” and combat round sequencing46:00 — Deeper mechanics: modifiers, procs, and how round logic determines damage50:00 — QuirkyZombie’s combat calculator and mechanics resource shout-out55:00 — Crew nostalgia discussion — Chang, Gorkon, Yuki, Khan, and legacy value01:10:00 — Combat math breakdown: mitigation, morale, burning, and hull breach order01:25:00 — Outpost battles and how combat order impacts PvP and fleet placement01:40:00 — Testing methodology: verifying order through logs and observable behavior01:55:00 — Live audience Q&A: “What happens in base raids and armadas?”02:10:00 — Teaching Trek segment setup: plans for a multi-part “Back to Basics” series02:25:00 — Closing remarks, community appreciation, and Patreon shout-out
Thursday Nov 06, 2025
Inside the Mid Ops Experience with WarDaddy Logan from STFC Live Ops
Thursday Nov 06, 2025
Thursday Nov 06, 2025
Tonight WARDADDY joins us to explain Scopely's newest mid ops initative for g4 players and down. What is happening for the new player experience and why is it different than g5-g7? Today's show is sponsored by Audible! Get a 3 month promotion for only $.99 a month and take your pick of THOUSANDS of titles! Use this link to support our show and receive this amazing offer! https://amzn.to/47zmVKc
00:00:00 – Opening greetings, roll call, and overview of tonight’s topics00:06:48 – Christmas Angel Fund update and community donations00:12:33 – Audible sponsor plug and quick banter00:17:58 – Guest introduction – WarDaddy (Logan) from Scopely Live Ops00:24:11 – Breaking down the new Mid-Ops team structure00:31:42 – Designing the Causality Arc (Voyager / Relativity)00:39:25 – Reading the “Not Quite Right” event text live00:46:57 – Rewards philosophy – officers, ship parts and syndicate XP00:54:22 – Community reaction and chat commentary01:01:50 – Future of the Mid-Ops initiative confirmed01:09:44 – Leak Segment #1 – Cosmic Recruit Heroic events teased01:17:36 – Economy and progression tools explained01:26:10 – Community Q&A on armadas and officer sourcing01:35:27 – Culture shift inside Scopely – the “legion” story01:44:52 – Balancing fun and progress at every Ops level01:54:18 – Leak Segment #2 – Ticketed event system and faction flexibility02:04:09 – Panel reaction and post-interview discussion02:14:42 – Patch notes and December event calendar review02:22:55 – Charity push and community thank-yous live on air02:29:40 – Final wrap-up, Audible reminder and “For the Children” sign-off
Tuesday Nov 04, 2025
Talking in Carz with DJz: Outposts and November Arcfail
Tuesday Nov 04, 2025
Tuesday Nov 04, 2025
00:00 – Intro & BanterDJz and Griffin open with a lighthearted “yo” exchange before diving into the day’s topic: the November Arc Launch.
02:30 – Outpost Overview & Patch NotesDJz confirms the new Outpost Exchange Material Refinery and material generators—now offering three upgrade brackets instead of two.
05:00 – Material Generators & ScalingDiscussion of G5–G7 sourcing, how early-tier players benefit immediately, and why high-tier (G7) players face longer roads.
06:45 – Outpost Fleet Slots CorrectionDJz admits his earlier info was off: the fourth ship slot won’t arrive this month, only two at level 1 and a third unlocked at level 40.
08:30 – Upgrade Value & Player ExpectationsThey predict most players will reach levels 15–20 early, with strong emphasis on the building’s buffs and resource bonuses.
09:50 – How Retaliation Targets WorkExplaining the new “retaliation target” type—distinct from hostiles or armadas. Only generic officers (e.g., Khan, Nero, Gorkon) will work.
11:00 – Crewing Strategies & Classic CombosOld-school crews like Kirk/Spock/Yuki resurface. Voyager crews, strike teams, and others won’t trigger their abilities here.
12:45 – Outpost Mechanics ExplainedPlayers use two ships to seize an outpost, then defend it from 72 retaliation waves (five minutes apart) over about five hours.
16:00 – Passive vs. Active GameplayThe defense runs automatically—no need to trigger waves manually. Buffs can be activated mid-battle for stat boosts or mining bonuses.
19:00 – Buff Currency & StrategyRewards go directly to inventory, not cargo. Players can bank currency for future runs to maximize buffs on the next outpost.
22:00 – Outpost Buff Types & FactionsEach target faction (Cardassian, Borg, Node) offers unique buff categories—PvE, utility, and PvP respectively.
25:00 – Leaving or Losing OutpostsLeaving ends your buffs immediately. Arena transfers or incursions also break outpost control; the veil and territories are safe.
29:00 – Start Timer Change & QA NotesCommunity discovers a 3-minute start timer instead of 1; DJz says it adds strategy but invites more PvP risk.Griffin reports a live bug: Away Teams are currently broken.
30:30 – Officer Discussion: NogNog’s debut ties to his father Rom’s legacy. DJz praises the lore while admitting limited gameplay utility unless base-raiding improves.
33:40 – Officer Discussion: The HierarchIntroduces “Carol Freeman 2.0?”—potentially a PvP counter, though effectiveness depends on high tiers. Artwork and narrative praised.
38:30 – New Max Ship XP Button (QoL Update)They test the new instant-max feature: convenient for scrapping but risky for free-to-play players due to auto-Latinum use.
44:50 – Who Benefits Most from Max-AllIdeal for heavy spenders; free players must be cautious. Some want sliders added for smaller upgrades during events.
45:50 – Weekly Mission Rollouts & Bug FixesMissions release weekly this arc; Scopely claims to fix veil recall daily bug and arena entry issue.
47:30 – Mid-Ops Experience AnnouncementWardaddy returns to discuss a new mid-ops battle pass later this week, expanding mid-tier gameplay.
49:00 – Chaos Tech ReviewThey dissect “Particle Synthesis” (loot and mining boosts) and “Biomimetic Gel” (PvP buffs). DJz clarifies the math—impressive numbers but balanced impact.
53:40 – New Primes for OutpostsThree new primes enhance solo outpost assault, output, and retaliation rewards—though DJz warns their longevity is uncertain.
55:40 – Wrap-Up & Closing RemarksDJz and Griffin summarize the arc, thank listeners, and tease in-game lab testing later that night.
Sunday Nov 02, 2025
Arc Preview - Outposts and ALL the Mechanics with Exclusive Playtest Footage
Sunday Nov 02, 2025
Sunday Nov 02, 2025
Editors Note: This is a highly visual show, especially the final hour, BUT we do try to narrate everything as much as possible.
00:00:00 Show open, hot-tub stream gag, DJz + Griffin settle in00:02:00 Griffin unmutes; tech/setup jokes and greetings00:05:30 Weekend/Halloween warm-ups; chat check-ins00:06:20 Halloween recap: Oliver’s costume (as his own cat “Velcro”)00:08:00 Neighborhood candy haul & “dad tax” bit00:10:30 Trick-or-treat trends (K-Pop demon hunters, wigs & scars)00:13:00 Weekend logistics, football night, heading home00:16:30 Pivot: tonight’s plan—video watch-along and arc preview setup00:18:30 “Highly visual show” heads-up for podcast listeners00:20:00 Introducing “Hammy’s Blink Counter” bit before the video00:22:00 Load up Hammy’s Solo Outposts/November arc video00:24:00 Video narration: Solo Outposts feature explained (Ops 51+)00:26:00 Pause/play banter; “still blinkless” running joke00:28:30 Griffin compares cadence to invasion-style live features00:30:00 DS9: Retribution confirmed as November theme (from video)00:33:00 Systems placement outside G5; where Outposts spawn00:36:45 “Blink-O-Vision” + begin deeper breakdown of Outposts00:44:00 Transition from video back to live analysis01:22:00 Gameplay pivot: economy/state of play, preparing for November01:30:00 Outpost loop implications for different level bands01:38:00 Community Q&A: rewards, time windows, travel/logistics01:46:00 Back-and-forth on tuning and what would make Outposts land well02:03:00 Light interlude; humor + stream housekeeping02:12:00 Return to gameplay: what success looks like for the feature02:54:00 Closing thanks, site plugs, and sign-off
Thursday Oct 30, 2025
Villains Part 2 Arc Wrap Up; Players Sound Off
Thursday Oct 30, 2025
Thursday Oct 30, 2025
00:00:00 Opening banter & show setup 00:05:12 Recap of the October arc’s chaotic start 00:11:30 DJz and Bubba Joe debate event design failures 00:17:25 Player frustration over scoring inconsistencies 00:24:40 Community compensation reactions 00:32:05 Deep dive on G7 progression bottlenecks 00:46:10 Discussion on Dauntless and Vengeance ships 00:53:50 G4–G6 player experience comparisons 01:01:40 The “field rations” debate and reward balance 01:19:20 G7 chest values and multiphasic inflation 01:28:05 Cross-server feedback & player expectations 01:44:45 Mid-show pivot: Talking Trek Christmas Angel Fund update 01:52:55 Community generosity and Monroe Carell Hospital support 02:03:40 Return to gameplay: “Surge” event segment review 02:16:50 Audience call-ins and G7 event progression feedback 02:32:00 Ratings and community poll for the October arc 02:49:45 DJz closing rant on feature design and monetization
Tuesday Oct 28, 2025
Talking Trek Gives Back Kicks off with Monroe Carell Jr Children's Hospital
Tuesday Oct 28, 2025
Tuesday Oct 28, 2025
00:00:00 Opening banter & Halloween jokes00:04:30 Introduction of Monroe Carell Hospital guests00:08:45 Christmas Angel Fund recap – year 1 & 2 impact00:14:20 Graydon joins to discuss gaming therapy00:19:00 How video games support emotional healing00:26:00 Behind the scenes of Child Life and patient support00:32:30 Showcasing equipment funded last year (Xbox, PC, 3D printer)00:38:00 Announcing the 2025 goal and mobile recording studio project00:43:30 Emotional moment with IJ’s story and community tributes00:48:00 Music therapy cart details & equipment discussion00:54:00 Adaptive gaming for kids with limited mobility01:00:00 Live donation segment & real-time goal tracker01:08:00 Family programs and whole-child care philosophy01:15:00 Community stories & hospital partnership growth01:23:00 Recap of fundraising tools and anonymous donor options01:40:00 Switch to Star Trek Fleet Command game updates01:55:00 Vengeance blueprints and G7 discussion02:15:00 Community wrap-up & final thank-you messages02:35:00 Closing remarks and end of show