Update 90 is here, and Talking Trek is diving headfirst into the May 2026 Starfleet Academy arc preview. DJz, Tarpy, and the community break down Duo Wave Defense, the new Ops 61+ cooperative mode featuring training drones, combat drones, repair drones, Venari Rall hostiles, new currencies, new mitigation concerns, and a whole lot of “wait, does that actually work?” energy.
We also dig into the major battle pass changes coming this arc, including the new Mythic track, the 27-day battle pass structure, Flash Pass changes, Broken Desealing Rod sourcing, the end of overflow events, the loss of choice rewards, and the new temporary build queue included with battle pass purchases. Plus, we wrap up the previous arc, talk officer bugs, outpost issues, content creator playtesting, and spend a few heated minutes on the latest Incursions format.
Whether you’re Ops 61+, sitting at Ops 60 and debating the jump, or just trying to figure out what Scopely is cooking this month, this episode breaks down the good, the weird, and the “somebody please check the math” of Update 90.
00:59 Show open and server sound off03:33 Tarpy joins, Griffin update, and cow video progress06:10 Twitch updates, PPP push, and tier three chat chaos09:52 Arc wrap-up begins: how bad was the last month?11:43 Performance, lag, officer bugs, and outpost frustration14:09 Scopely’s officer bug communication and no ETA16:24 Progression tax, broken loops, and why DJz keeps pushing anyway18:32 Nostril waxing, headaches, and stream aftermath19:20 What playtesting actually looks like for content creators21:36 Existing wave defense bugs and the “arcfall is the second test” joke25:15 Previewing the May 2026 Update 90 arc26:00 Official Duo Wave Defense video begins31:18 DJz reacts: what looks good and what feels weird33:12 Junker confusion and why solo wave defense research matters34:23 Duo Wave Defense central entity health and Prime carryover36:39 Broken cube behavior shows up in the preview video37:29 Shield icons, hostile threat levels, and damage priority39:38 Repair drones as a “choice hostile” mechanic40:41 New currencies: Engineering, Science, and Command credits42:10 Critical Training, massive crit damage, and mitigation concerns45:37 True critical mitigation returns in a new form50:41 Combat drones, guaranteed damage, and strategy choices1:00:32 Tooltip confusion and repair drone healing clarification1:10:01 Engineering credits, simulation codes, and Starfleet Academy rewards1:11:21 Class Honors, Remote Campus upgrades, and “what are laurels?”1:20:08 Why this arc is Ops 61+ and what that means for G6/G7 players1:22:17 Mid-ops expands up to Ops 601:22:45 Battle pass changes, overflow removal, and desealing rod sourcing1:25:13 Mythic track pricing and pass purchase options1:29:04 The 27-day battle pass and Flash Pass merger explained1:32:48 No more choice rewards, at least for this month1:37:06 Why choice tokens may have been removed1:43:16 Battle pass math, value concerns, and what still needs proof1:50:03 Why the $100 option may become the best value1:56:27 Rentable build queue debate begins1:59:17 How the temporary builder should actually work2:02:11 Extra builder as a progression accelerator2:10:00 New officer discussion and niche wave defense value2:16:18 Incursions segment begins, brief but spicy2:20:05 DJz calls this the weakest version of Incursions yet2:23:02 Tarpy explains why the new format helped alliance leadership2:30:02 Should Ops 60 players go to Ops 61 before the battle pass?2:37:25 Final questions and show wrap-up2:38:33 Website, YouTube shorts, Patreon, and closing plugs2:40:26 Meow for now