Talking Trek: Star Trek Fleet Command
Episodes
Tuesday Jan 06, 2026
January Arcfall with DJz, Griffin and Jules: The Excelsior
Tuesday Jan 06, 2026
Tuesday Jan 06, 2026
00:45 – Welcome to Talking in Cars and kickoff of the January 2026 ARC01:20 – Overview of Arc 86: V’Ger Rebirth and the Excelsior launch02:10 – Introduction to the new Challenge Track system03:00 – Easy vs. Hard daily tasks and how early milestones work04:15 – Hostile rotations, crewing considerations, and daily cadence05:30 – Weekly schedule breakdown for Gorn, Hurok, and Silent hostiles06:45 – Crew restrictions and the Strange New Worlds apex barrier penalty08:05 – Recommended crewing strategies for G7 and sub-G7 players09:30 – Free-to-play accessibility and milestones 1–510:45 – Unlocking the Excelsior and tier-based daily mechanics12:00 – Massive damage scaling and the new PvE damage meta13:30 – Elite Challenge Credits and Excelsior progression loop15:25 – Legendary milestone requirements and near-perfect participation17:05 – Launch-week catch-up mechanics and gifted challenge points19:10 – Challenge Track vs. Battle Pass clarification21:10 – Rewards overview: faction credits, Forbidden Tech, and banners23:30 – Sigma faction credits value and refinery math25:40 – Cost-to-value discussion of the $20 legendary unlock28:20 – Free-to-play ship sourcing timeline and long-term value32:40 – Officer spotlight: Uhura and Sulu roles and effectiveness36:30 – Prototype Forbidden Tech overview and sourcing paths40:00 – Critical analysis of Prototype Forbidden Tech value45:15 – Mid-ops experience changes and alliance considerations47:40 – Final Q&A, reminders, and show wrap-up
Monday Jan 05, 2026
January Arc Preview: the Excelsior and the New Challenge Track
Monday Jan 05, 2026
Monday Jan 05, 2026
00:01 – Show open, tech chaos, Griffin camera issues, and welcome to Arc Fall Eve05:30 – IRL streaming setup talk, Starlink mounts, redundancy planning, and Hawaii prep10:19 – Arc preview kickoff: leaks, mid-ops focus, and January expectations13:42 – Mid-ops arc breakdown by ops brackets (20–50) and ship focus overview17:00 – Arc timing concerns: Tuesday start, weekly cycles, and point adjustments
00:21:41 – USS Excelsior reveal video begins and historical context00:23:10 – Excelsior’s decloaking ability explained and comparisons to Voyager00:26:00 – Galaxy-wide “Enhance” ability discussion and deployed ship mechanics00:29:20 – New dailies preview: silent hostiles, rotations, and difficulty balance00:32:18 – Free-to-play Excelsior sourcing path explained through daily challenges
00:35:26 – Challenge refinery breakdown: blueprints, titles, and forbidden tech00:38:57 – Prototype tech discussion and community skepticism on value00:41:24 – Excelsior research tree overview and combat buff implications00:44:30 – G7 efficiency nodes and why they matter more than prototype tech
01:02:10 – Event structure concerns, clarity issues, and alliance communication needs01:18:40 – Mid-arc expectations, playtest shortcomings, and live ops realities01:33:15 – Community Q&A: deployment limits, PvP implications, and daily flow01:52:00 – Long-term Excelsior value, arc pacing, and progression philosophy02:09:30 – Final thoughts, reminders, next-day follow-ups, and show wrap-up
Sunday Jan 04, 2026
Deep Dive Into the Vengeance A to Z: Is it Still Skippable?
Sunday Jan 04, 2026
Sunday Jan 04, 2026
00:01 – Cold open, show start, server sound-off, introductions04:10 – Why revisit the Vengeance now: adoption rates and shifting player access08:05 – Vengeance Is Mine event explained: rotating content and spend scoring12:05 – Strategic spend timing: syncing G6/G7 upgrades with heroic SMS16:30 – Blueprint grind reality: milestone math and long-term timelines20:10 – Outpost Plunder as an alternate sourcing path24:05 – Plunder cooldown mechanics and bulk-purchase optimization28:05 – Parts sourcing overview: Cold Directive and Arena combat events32:10 – Efficiency research, Dauntless synergy, refits, and real cost math36:10 – When Vengeance becomes viable vs maxed G6 epics40:40 – Power curve discussion: G6 → G7 transition and design intent44:05 – Ops progression realities: do you need Vengeance to reach 73?47:05 – Outposts and elite outposts: why ship count now matters more50:05 – Project Dreadnought, refit currencies, and leaderboard pressure53:35 – Monetization vs grind paths: accessibility and fairness debate56:30 – Crewing overview: most common G7 and Breen crews01:00:30 – Early-tier Vengeance crew alternatives and survivability trade-offs01:04:30 – Comparative performance: Vengeance vs Cube, Crenshaw, Relativity01:08:30 – Practical sourcing advice for low-spend and free-to-play players01:12:30 – Strategic ship planning: avoiding redundant G6 builds01:16:30 – Elite outpost punching strategies with mixed fleets01:20:30 – Long-term value outlook: efficiencies, future sourcing, and balance01:24:30 – Is Vengeance skippable, delayed, or inevitable? Framing the decision01:28:30 – Final audience Q&A, clarifications, and wrap-up discussion