Talking Trek: Star Trek Fleet Command
Episodes
20 hours ago
20 hours ago
00:01 – Cold open, show start, server sound-off, introductions04:10 – Why revisit the Vengeance now: adoption rates and shifting player access08:05 – Vengeance Is Mine event explained: rotating content and spend scoring12:05 – Strategic spend timing: syncing G6/G7 upgrades with heroic SMS16:30 – Blueprint grind reality: milestone math and long-term timelines20:10 – Outpost Plunder as an alternate sourcing path24:05 – Plunder cooldown mechanics and bulk-purchase optimization28:05 – Parts sourcing overview: Cold Directive and Arena combat events32:10 – Efficiency research, Dauntless synergy, refits, and real cost math36:10 – When Vengeance becomes viable vs maxed G6 epics40:40 – Power curve discussion: G6 → G7 transition and design intent44:05 – Ops progression realities: do you need Vengeance to reach 73?47:05 – Outposts and elite outposts: why ship count now matters more50:05 – Project Dreadnought, refit currencies, and leaderboard pressure53:35 – Monetization vs grind paths: accessibility and fairness debate56:30 – Crewing overview: most common G7 and Breen crews01:00:30 – Early-tier Vengeance crew alternatives and survivability trade-offs01:04:30 – Comparative performance: Vengeance vs Cube, Crenshaw, Relativity01:08:30 – Practical sourcing advice for low-spend and free-to-play players01:12:30 – Strategic ship planning: avoiding redundant G6 builds01:16:30 – Elite outpost punching strategies with mixed fleets01:20:30 – Long-term value outlook: efficiencies, future sourcing, and balance01:24:30 – Is Vengeance skippable, delayed, or inevitable? Framing the decision01:28:30 – Final audience Q&A, clarifications, and wrap-up discussion