Sunday Oct 12, 2025
00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late”00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 70200:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue00:10:30 – Homecoming audit — DJz tallies his son’s expenses and admits he’s “raising a diva”00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don’t work in rural terrain00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day’s focus00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge00:31:00 – Team math — how individual scores multiply by team totals for tier ranking00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves00:44:00 – Do’s and don’ts — ships that don’t work (T’Shara, Cube Junker) and ones that do (Dauntless)00:46:00 – Scheduling Surge events — DJz shares his alliance’s Saturday 4 PM routine00:48:30 – Comparison to formation Armadas — coordination easier than expected00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps00:52:00 – Alliance tracking — participation being logged for future requirements00:54:00 – Chat discussion — fairness of mandatory participation and reward balance00:56:00 – Moral recap — helping bigs as thank-you for years of whale support00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating”01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat’s mind01:02:30 – Combat impact — why these researches redefine high-level battles01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids”01:07:00 – Predictions — Surge as future mandatory content for elite alliances01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G701:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events01:38:00 – Player stories — firsthand Surge results and shared screenshots01:43:00 – Transition to Serene Squall topic — DJz teases F2P release and community reaction01:45:00 – Serene Squall overview — ship now free-to-play; how to earn blueprints and parts01:47:30 – Event strategy — how to grind missions, crew lineups for efficiency01:50:00 – Crew recommendations — La’An mitigation builds, Una-Pike-Ortegas for damage control01:52:00 – Resource drops — comparing F2P rewards to previous paid versions01:54:00 – Community feedback — chat celebrates F2P change as a “win for the people”01:56:00 – DJz recap — both Surge and Serene Squall mark Scopely’s most player-centric month yet02:00:00 – Final Q&A — misc listener questions about packs, crew combinations, and upcoming content02:05:00 – Closing remarks — thank-yous, inside jokes about “The Ooze,” and gratitude to supporters02:06:30 – Outro — Talking Trek Live sign-off and credits