Talking Trek: Star Trek Fleet Command
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
Welcome To the Big Show!!!
Hey folks!! Talking Trek is a podcast created BY the community, FOR the community! Twice each week, your host, UltimatDJz gathers round with players from all ops levels to discuss what's happening, teach new mechanics, explore older mechanics, and overall improve gameplay for anyone involved! In a true radio show style format, DJz and the Gang bring you the absolute best in entertainment within STFC each and every show, from stupid news, to contest giveaways, to call ins. Check out our latest shows below, and THANKS for listening!
Episodes
Jun 19, 2026
Jun 19, 2026
2 hr 38 min
Big changes are being discussed for Star Trek Fleet Command, and this episode breaks down what players need to know after the latest conversations with Cameron Stewart and the creator community. We talk through Scopely’s new focus on tech stability, culture, economy, regular players, seven-day streaks, bulk claim, and why “happy players spend money” might finally be more than a slogan.
We also dig into upcoming arc direction, including M92, M93 Anthology, M94’s slower experience-driven approach, and the introduction of seasons beginning around M95. Plus, we cover the creator program’s changing role, min-maxer feedback, economy repair, officer design, community mod support, and why player feedback may be more important right now than it has been in years.
0:50 Welcome to Talking Trek Live5:39 Stupid News and opening chaos13:01 Bundle claim improvements explained17:14 Multi-claim and faster store interactions22:00 Backend tech changes and server communication25:21 Boost mode for high-traffic systems28:18 Cam’s three pillars: tech, economy, and culture31:48 “Happy players spend money” returns32:20 Regular Players become the key KPI37:04 Seven-day streaks and why Cam values them39:20 Why quality of life should not be a reward41:19 Community homework: what should the seven-day bonus be?46:01 Cam’s 50+ one-on-one meetings with the STFC team48:16 Failure, learning, and changing Scopely’s internal culture55:34 David Eckleberry is back in an advisory role58:13 Engineering council and better technical feedback1:02:30 M92, playtests, and the culture shift around shipping content1:03:59 M93 Anthology confirmed as the content pause1:04:21 M94 described as slower and more experience-driven1:24:14 Why the creator program is becoming more important1:31:23 How creator feedback is being routed back to Scopely1:41:34 M92, M93, M94, and the road to seasons1:42:04 Seasons begin with M951:46:39 Why Scopely wants feedback from hyper-engaged players1:50:04 The economy problem and why min-maxers matter1:56:11 Two-way communication and the changing creator program2:02:25 Officer systems and captain maneuver concerns2:07:16 Making officers more accessible while monetizing upgrades2:12:01 Seven-day rewards: efficiency vs quality of life2:22:01 Recap of the biggest open questions for players2:24:12 Official community mod is now supported by STFC2:37:00 Final plugs and closing chaos
Jun 19, 2026
2 hr 38 min
Jun 12, 2026
Jun 12, 2026
3 hr 13 min
Talking Trek is BACK, and this episode comes packed with emotional updates, ridiculous comedy, and a massive Star Trek Fleet Command economy discussion. We start with server sound-off, the return of Talking Trek Stupid News, and a deeply questionable investigation into Demolition Man and the legendary three seashells.
DJ also shares the personal story of Oliver’s recent hospital emergency, the children’s hospital team that helped him recover, and why child life programs matter so much. Then we dive into STFC with a full breakdown of Voyage Across the Void, the new weekly event structure, officer shard math, platinum concerns, battle pass changes, the mythic track, and what all of this may mean for the future of Fleet Command’s economy.
Is Voyage Across the Void a better system? Is the mythic battle pass worth it? Is G7 too expensive? Is Fleet Command finally trying to reset years of broken math, or did they just hand the player base a calculator and a headache? Let’s talk about it.
Download, stream, argue, laugh, and bring your spreadsheets. This one has feelings, math, mullets, and mild economic panic.
0:56 Welcome Back to Talking Trek Live3:32 Bulk Claim Grief, Chicago Blame, and Sports Ball Confusion8:23 Talking Trek Stupid News Returns17:54 Demolition Man, the Three Seashells, and Maya’s Diagnostic Failure22:12 Where We’ve Been: Oliver’s Hospital Story31:21 Child Life, Therapy Dogs, and Gratitude for Children’s Hospitals38:54 Chicago, Pokémon GO Fest, and a Makeup Birthday Stream41:00 Oliver Calls the Show and Requests App Approvals45:40 The Oliver Debit Card Game Begins52:00 Back to Fleet Command After the Hiatus55:00 Voyage Across the Void Event Series Breakdown58:00 Weekly Event Structure and New Permanent Sourcing1:01:00 Daily SMS/SLB Rewards, Materials, and Missing Pieces1:10:00 Produced Breakdown Wrap-Up: Is Voyage Across the Void Good?1:13:00 Platinum Losses, Officer Shards, and First Impressions1:22:00 Officer Depot Math and Weekly Reward Comparisons1:34:00 Economy Reset Talk: Too Much, Too Fast?1:40:00 Less Chores, More Choice: Cameron’s Direction for STFC1:49:00 Fun vs Rewards: Would Players Take Less for Better Gameplay?1:55:00 M90 vs M91 Battle Pass and Mythic Track Discussion2:01:00 Battle Pass Milestone Changes and Reward Rearrangement2:07:00 Faction Credits, Platinum Conversion, and G7 Value Math2:13:00 Battle Pass Value vs Player Sentiment2:16:00 The Core Problem: Everything Costs Too Much2:22:00 G3 Economy Memories and Lessons for G72:28:00 Omega Materials, Stat Squish Talk, and Economy Repair Ideas2:34:00 New Players, Veteran Frustration, and the “First Pancake” Problem2:37:00 Is Mythic Basically a Second Battle Pass?2:40:00 Officer History, Battle Pass Memories, and Economy Wrap2:44:00 Chicago Exhaustion, Production Day, and LEGO Enterprise Plans2:48:00 GoWheel Updates, Meetups, and Community Travel Goals2:52:00 Commercial Chaos: Mullets, Inflation, and Cereal Toys2:56:00 Talking Trek AMA Begins3:00:00 Athena Purchases, Shenanigans, and Ship Blueprint Questions3:04:00 G6 Scrapping, QOL Leaks, and Rapid-Fire Chat Questions3:08:00 Battle Pass Submissions, Mega Cube, Skydeck, and Final Questions3:12:00 Final Plugs and Sign-Off
Jun 12, 2026
3 hr 13 min
May 29, 2026
May 29, 2026
49 min
M91 is here, and this Talking in Carz Arcfall edition breaks down the USS Athena, Starfleet Academy Part Two, the new Venari loop, Duo Wave Defense changes, and the long-awaited M90 hostile rebalance. DJz is joined by Tarpitude and Jules Vern to examine whether the Athena is worth chasing, how free-to-play players can approach the blueprint path, and why the Academy Drone nerf may finally open the door for G6 players who were locked out last month.
We also cover Science Credits, Venari Pledges, Independent Archive expansion, enhanced schematic conversion, new officers Nela Ake and Deidami, command credit refinery improvements, and the major quality-of-life updates arriving with M91, including officer search, ship search, inventory search, and bulk faction claims. There’s praise, skepticism, strategy, math, and just enough Talking Trek chaos to keep the arcfall engines properly smoking.
00:00 Welcome to Talking in Carz: M91 Arcfall Edition01:09 USS Athena Arrives in Starfleet Academy Part Two02:47 Athena vs Venari Hostiles and New Loop Purpose03:50 M90 Academy Drone Rebalance Explained05:24 Which Hostiles Were Adjusted and Who Benefits Most07:45 Praising the No-Purchase Fix for M90 Entry Issues09:00 Engineering Credits, Buildings, and Athena Blueprint Choices10:42 Free-to-Play Athena Timeline: 100 vs 200 Days12:10 Player Choice, Extra Grinding, and Refinery Strategy15:38 M91 Adds Venari Roll and a Second Grind17:06 Science Credits, Athena Parts, Research Dust, and Duo Defense18:27 Independent Archive Expansion and G7 Value20:29 Enhanced Schematics Conversion Rewards Previous Progress23:15 Athena Loop Value, Sigma Resources, and New Incentives24:09 New Officers: Nela Ake and Deidami25:25 Behind-the-Scenes Transparency and Officer Art Approval Issues29:17 Command Credit Refinery Improvements and Guaranteed Officer Shards30:35 Athena Changes Duo Wave Defense Engagement32:43 Duo Wave Strategy, Server Partners, and Athena Requirements35:34 Can You Grind a Second Athena?36:31 Quality of Life Improvements: Officer, Ship, and Inventory Search38:12 New Leadership, Visible Action, and Long-Requested Features41:02 Bulk Claim for Faction Stores and Login Streak Controversy46:26 G3/G4 Acceleration and Mid-Ops Improvements47:46 Final M91 Thoughts and Upcoming Talking Trek Lab Coverage
May 29, 2026
49 min
May 11, 2026
May 11, 2026
2 hr 8 min
Scribbler joins Talking Trek for a full creator showcase episode packed with Star Trek history, Hollywood stories, Star Trek: Prodigy memories, STFC discussion, and a whole lot of Epcot planning chaos. Shauna Benson talks about her journey from Disney cast member and IT work to Hollywood writing, her time on shows like The 100 and Star Trek: Prodigy, favorite Easter eggs, “Murder Planet,” Planet Larry, and what made Prodigy such a special on-ramp for new and lifelong Trek fans alike.
Then we shift into Star Trek Fleet Command with a detailed conversation about Alliance Tournaments, rerolls, store strategy, monetized tasks, catch-up mechanics, mid-ops changes, G6/G7 progression, and what Scopely may need to rethink before Alliance Tournaments return. Finally, Scribbler helps the Talking Trek crew plan the upcoming Disney / Epcot IRL stream, including drinking around the world, park logistics, checkpoints, streaming rules, sunscreen survival, and what could possibly go wrong. Spoiler: probably everything, but beautifully.01:01 Welcome to Talking Trek Live04:01 Scribbler joins the show05:30 Scribbler’s Hollywood background07:27 Growing up with Star Trek11:17 Disney College Program stories14:28 From Disney IT to writing17:00 The long road into Hollywood21:30 Landing Star Trek: Prodigy24:46 Nickelodeon nostalgia and slime dreams29:02 Writing Prodigy episodes31:13 “Murder Planet” and Planet Larry32:30 Is there hope for Prodigy season 3?35:21 Writing Trek for kids and adults41:39 Favorite Prodigy Easter eggs46:11 Scribbler becomes a streamer51:10 From strike-line streaming to ScribblerSB55:08 STFC, missions, and narrative love59:18 Alliance Tournament talk begins01:06:00 Alliance Tournament store strategy01:11:26 Alliance Tournaments get tabled01:13:09 Scribbler’s suggested fixes01:16:00 Mid-ops changes and feeling “free”01:21:00 Catch-up mechanics and new-player pressure01:26:00 Catch-up versus “mustard” mechanics01:30:00 G6, G7, and why players are not pushing01:33:00 Epcot planning begins01:38:00 Drinking around the world strategy01:46:00 Rope drop, rides, and park logistics01:51:00 Checkpoints, streaming, and community meetup plans01:56:00 The mobile broadcast backpack plan02:01:00 Park survival tips: water, fans, sunscreen02:03:39 Thanking Scribbler and Comic-Con plans02:05:24 Closing announcements and upcoming streams
May 11, 2026
2 hr 8 min
May 10, 2026
May 10, 2026
2 hr 44 min
Alliance Tournaments V3 are here, and the community has questions. A lot of questions. In this episode of Talking Trek, DJz, Matters, Putz, Jules Verne, and the live audience dig into the new Alliance Tournament structure, task segmentation, reroll strategy, 10k and 20k task value, legendary currency, and the updated store. Is this an economy reset? A necessary rebalance? A cold-turkey clawback? Or all of the above wrapped in a spreadsheet burrito with mild emotional damage?
Jules brings the data hammer as we look at free-to-play options, long-shot tasks, ops-based segmentation, invisible task slots, and how alliances should communicate before rerolling valuable tasks away. We also discuss the legendary store, whether the new currency payouts help, when 20k tasks might actually make sense, and which store items may be worth prioritizing. Plus: Stupid News, community frustration, high-level player sentiment, Cam Cam’s birthday, and a reminder that even when the game feels rough, Talking Trek is still here to teach, laugh, analyze, and occasionally poke the burning console with a stick.01:02 - Welcome, server sound off, and setting up the night’s chaos05:21 - Stupid News returns with chips, Samsung, Avatar lawsuits, dogs, and McDonald’s soda crimes12:24 - Alliance Tournament task segmentation enters the chat17:02 - Scopely’s “institutional memory” problem and the Incursions comparison24:02 - High-level players quitting and the emotional state of the community33:07 - Is this a cash grab, an economy reset, or something else entirely?41:02 - DJ’s satirical “you beat the game” letter to the community49:00 - Why rerolls broke the old Alliance Tournament economy57:07 - Legendary currency, 20,000-point tasks, and whether any are truly free-to-play1:03:02 - Jules breaks down known 10k free-to-play tasks and long-shot options1:10:07 - Task pool confusion, weird data, and server-specific tournament oddities1:17:15 - How Alliance Tournaments could have been rebalanced without feeling like a clawback1:25:03 - Legendary alliance payout: the good idea buried under rough execution1:34:50 - Too much taken away, not enough given back1:40:03 - Legendary currency pricing, direct-buy comparisons, and store psychology1:48:00 - When a 20k task might make sense for spenders1:58:24 - Comparing legendary currency to multiphasic value and added-spend incentives2:04:14 - Reroll strategy, task groups, and why one reroll does not refresh everything2:12:05 - Legendary store review: reputation, artifacts, tech, primes, and priority pulls2:35:00 - Cam Cam’s birthday, Jules’ community challenge, and closing schedule notes
May 10, 2026
2 hr 44 min
May 5, 2026
May 5, 2026
3 hr 20 min
This episode of Talking Trek was originally intended to be a livestream, not a traditional podcast recording. Because of that, the format is not perfectly “podcast clean” in every moment, with some live-chat interaction, stream chaos, and real-time gameplay mixed in. But the conversation around the Paragon Recruit event, officer sourcing, spending value, community frustration, and the broader direction of Star Trek Fleet Command was strong enough that we felt it deserved to be published for the podcast audience.
DJz, Jules Verne, Matters, XeroGees, and the community dig into why the Paragon Recruit event felt so bad, how the 90-pull guarantee and diluted chest design landed with players, and why even spenders walked away feeling punished instead of rewarded. The show also explores the bigger question: is this just one bad event, or part of a larger reset in the STFC economy?
Later in the show, the crew pivots into Duo Wave Defense strategy, updated crewing advice, real-time testing, officer sourcing choices, and the value of wave completion versus pushing too high too quickly. It is part breakdown, part therapy session, part teaching stream, and part “what in the actual galaxy is happening right now?” energy.
00:09 Stream opens with Ghost Energy, chat chaos, and pantsless tradition05:31 DJz jokes about “proper communication” and a future heroic spend event07:01 Xero’s frustration and why even longtime players need a break12:03 Xero explains what finally pushed him away from Fleet Command20:43 DJz frames the night: community sound-off, teaching, and surviving together21:34 Paragon Recruit warning: no current plan for the event to return24:02 Why the Paragon chest concept was not the problem, but the bloat was25:29 The awkward 90-pull guarantee math and why the spend felt intentional32:19 Jules explains the Vengeance Is Mine dilemma and the Paragon trap33:59 $350+ in value and still only halfway to Academy Doctor35:01 Officer acquisition reset, or something far worse than a reset?39:01 Community fear: are these changes pushing players out?47:36 DJz shares the professional message he sent about recent STFC decisions54:32 Paragon called out as vague, shiny, RNG-heavy, and “gambly”56:01 Direct warning: Paragon was a single-run event, subject to change57:38 Cadre Recruit preview and why it looks like the same mechanic again01:06:43 Trying to find the positive: Alliance Tournament and Duo Wave Defense01:12:16 The larger theory: new player resets, old player fatigue, and game direction01:20:16 STFC is not shutting down, but it may be shaving life off itself01:25:07 Revenue, whales, burnout, and whether top spenders are “acceptable casualties”01:34:38 Wave Defense Battle Pass value and why some players may not need to panic01:43:51 DJz admits this was not planned as a podcast, but the conversation is strong01:50:38 DJz talks diversification, Pokemon Go Fest, and creator-life strategy02:00:14 Why STFC is a different game now than veterans remember02:09:59 Duo Wave Defense Part 2 begins with Jules Verne coaching strategy02:20:00 Preparing DJz’s first Duo Wave Defense run on Server 1502:35:17 Which officer to choose from the Paragon guarantee, if you chase it02:38:26 Target levels, ship choices, and why level 68s matter in Duo Waves02:44:00 Protector placement, wave tricks, and old group-wave tactics02:50:30 Live Duo Wave Defense run begins02:58:22 Wave strategy: what to kill, what to ignore, and where hostiles spawn03:07:27 Officer Laurels, future sourcing, and why Genesis may be worth chasing03:08:06 Duo Wave Defense strategy wrap-up and lessons learned03:14:07 Bonus chaos: cow video narration, documentaries, and post-show nonsense03:20:02 Podcast outro for a livestream that unexpectedly became publishable
May 5, 2026
3 hr 20 min
May 1, 2026
May 1, 2026
2 hr 31 min
The April 30th arc day in Star Trek Fleet Command was… a lot. Battle passes went down, came back up, reset, went down again, players got compensation promises, research rollbacks hit 1,719 accounts, and the community started asking whether this was just a bug day or a full systems parade of gremlins in the Jeffries tubes.
In this episode of Talking Trek Live, DJz, Griffin, Tarpy, Jules Verne, and the community break down what happened with the battle pass, why the research rollback mattered, whether Digit vs. Scopely responsibility changes the conversation, and what players should know about duo wave defense. Jules also brings the classroom energy with real duo wave defense testing, hypothermic decay math, repair drone mechanics, bugs found in the mode, and a deep dive into the new Paragon recruit math and value concerns.
01:03 Show open: the arc disaster begins08:16 Stupid News returns to the chaos desk16:28 DJz’s missing Junkers and customer service comedy23:40 Battle Pass Update: the sequel nobody ordered31:01 Research rollback, 1,719 accounts, and why it had to happen38:59 Were buildings and ships affected too?46:00 “Oopsie poopsie,” exploit correction, and the missing undo button52:04 Did the rollback break the battle pass?57:18 70,000 battle pass points and the second relaunch problem01:04:37 Why DJz is saying Digit instead of just Scopely01:12:49 Scopely responsibility vs. Digit execution01:19:00 Jules Verne enters with duo wave defense testing01:27:00 Venari Ral, hypothermic decay, and repair drone mechanics01:35:00 Duo wave maps, allowed hostiles, and carry-a-friend strategy01:43:10 Duo wave defense takeaways and video intro chaos01:51:00 Crew tweaks, impulse speed, and Griffin’s squishy science lab01:59:06 Paragon recruit value math begins02:07:32 “Chance of nothing” and the $600 comparison02:16:05 Paragon pools, rerolls, and the “guarantee” explained02:24:01 Changing math, confusing sourcing, and final arc frustration02:29:10 Closing thoughts, margarita math, and the end of the doozy
May 1, 2026
2 hr 31 min
Apr 28, 2026
Apr 28, 2026
50 min
M90 is here, cadets, and Talking Trek is rolling straight into Starfleet Academy with a full Talking in Carz breakdown of the new patch. DJz, Griffin, Tarpy, Jules Verne, and the crew unpack the new Academy loop, Duo Wave Defense, critical damage mitigation, Academy drones, the new building, refinery currencies, laurels, and the first wave of new officers.
We also dig into the bigger M90 economy changes, including battle pass updates, the 27-day arc format, Boldly Go rewards, desolate rod sourcing, officer depot token changes, Paragon and Cadre bundles, alliance tournament updates, new artifacts, ship refits, and the long-awaited arrival of G5 scrapping. There’s a lot in this patch, some of it exciting, some of it suspiciously spreadsheet-shaped, and some of it wearing a cadet uniform while stealing your lunch money.
Topics include:Starfleet Academy loop, Duo Wave Defense, critical damage mitigation, Academy drones, STFC.phd battle log parsing, engineering credits, science credits, command credits, laurels, new Academy officers, Genesis outpost loot, battle pass changes, Boldly Go, officer depot tokens, Paragon and Cadre bundles, Emerald Chain progression, alliance tournaments, simulacrum refits, and G5 scrapping timers.
00:51 Show open and welcome to Talking in Carz02:23 Welcome to Starfleet Academy, cadets03:12 The new Starfleet Academy loop begins04:37 Academy drones, crit chance, and crit damage explained05:24 Critical damage mitigation enters the game07:45 Battle logs, STFC.phd, and tracking the new mechanic08:52 Why the Academy building matters early10:03 Training merits, engineering credits, and the refinery loop11:34 The 60-second currency recap12:27 Laurels become the new officer promotion currency13:17 Duo Wave Defense strategy and why waiting may be smart15:39 New Academy officers: Doctor, Jahl of Myr, and Genesis17:04 Genesis and the big outpost plunder loot boost20:46 The early concern: is the new loop too siloed?23:00 Battle pass and live ops changes for the 27-day arc24:03 Desolate rods, Boldly Go, and flash pass replacement sourcing26:58 Community data needed for battle pass reward comparisons28:49 Officer depot token store changes and 30-day warning31:03 Paragon and Cadre officer sourcing bundles32:30 New artifacts: Emerald Chain helm and G7 parts efficiency34:24 Emerald Chain progression and alliance tournament XP36:23 Surprise: two alliance tournament runs this month39:18 Titles, cosmetics, and the fun side of the arc40:15 Choice token concerns and alliance tournament task changes42:18 New simulacrum refits and Academy drone mitigation43:42 G5 scrapping timers, exocomp boost, and realistic expectations47:36 When to use the G5 scrapping exocomp48:35 Wrap-up and tonight’s Talking Trek lab preview
Apr 28, 2026
50 min
Apr 26, 2026
Apr 26, 2026
2 hr 40 min
Update 90 is here, and Talking Trek is diving headfirst into the May 2026 Starfleet Academy arc preview. DJz, Tarpy, and the community break down Duo Wave Defense, the new Ops 61+ cooperative mode featuring training drones, combat drones, repair drones, Venari Rall hostiles, new currencies, new mitigation concerns, and a whole lot of “wait, does that actually work?” energy.
We also dig into the major battle pass changes coming this arc, including the new Mythic track, the 27-day battle pass structure, Flash Pass changes, Broken Desealing Rod sourcing, the end of overflow events, the loss of choice rewards, and the new temporary build queue included with battle pass purchases. Plus, we wrap up the previous arc, talk officer bugs, outpost issues, content creator playtesting, and spend a few heated minutes on the latest Incursions format.
Whether you’re Ops 61+, sitting at Ops 60 and debating the jump, or just trying to figure out what Scopely is cooking this month, this episode breaks down the good, the weird, and the “somebody please check the math” of Update 90.
00:59 Show open and server sound off03:33 Tarpy joins, Griffin update, and cow video progress06:10 Twitch updates, PPP push, and tier three chat chaos09:52 Arc wrap-up begins: how bad was the last month?11:43 Performance, lag, officer bugs, and outpost frustration14:09 Scopely’s officer bug communication and no ETA16:24 Progression tax, broken loops, and why DJz keeps pushing anyway18:32 Nostril waxing, headaches, and stream aftermath19:20 What playtesting actually looks like for content creators21:36 Existing wave defense bugs and the “arcfall is the second test” joke25:15 Previewing the May 2026 Update 90 arc26:00 Official Duo Wave Defense video begins31:18 DJz reacts: what looks good and what feels weird33:12 Junker confusion and why solo wave defense research matters34:23 Duo Wave Defense central entity health and Prime carryover36:39 Broken cube behavior shows up in the preview video37:29 Shield icons, hostile threat levels, and damage priority39:38 Repair drones as a “choice hostile” mechanic40:41 New currencies: Engineering, Science, and Command credits42:10 Critical Training, massive crit damage, and mitigation concerns45:37 True critical mitigation returns in a new form50:41 Combat drones, guaranteed damage, and strategy choices1:00:32 Tooltip confusion and repair drone healing clarification1:10:01 Engineering credits, simulation codes, and Starfleet Academy rewards1:11:21 Class Honors, Remote Campus upgrades, and “what are laurels?”1:20:08 Why this arc is Ops 61+ and what that means for G6/G7 players1:22:17 Mid-ops expands up to Ops 601:22:45 Battle pass changes, overflow removal, and desealing rod sourcing1:25:13 Mythic track pricing and pass purchase options1:29:04 The 27-day battle pass and Flash Pass merger explained1:32:48 No more choice rewards, at least for this month1:37:06 Why choice tokens may have been removed1:43:16 Battle pass math, value concerns, and what still needs proof1:50:03 Why the $100 option may become the best value1:56:27 Rentable build queue debate begins1:59:17 How the temporary builder should actually work2:02:11 Extra builder as a progression accelerator2:10:00 New officer discussion and niche wave defense value2:16:18 Incursions segment begins, brief but spicy2:20:05 DJz calls this the weakest version of Incursions yet2:23:02 Tarpy explains why the new format helped alliance leadership2:30:02 Should Ops 60 players go to Ops 61 before the battle pass?2:37:25 Final questions and show wrap-up2:38:33 Website, YouTube shorts, Patreon, and closing plugs2:40:26 Meow for now
Apr 26, 2026
2 hr 40 min
Apr 24, 2026
Apr 24, 2026
2 hr 42 min
Scopely dropped a new Alliance Tournament blog, and Talking Trek went deep into what it actually means for players. Tonight we break down the Emerald Chain expansion, new milestones, Jerali, repair speed cascade, Sigma reroll caps, heroic task changes, legendary tasks, legendary currency, and whether the new Alliance Tournament structure is a healthy evolution or another monetization landmine.
Then we dive into Field Rations: the new emergency field ration compensation chests versus the old March chips. Tarpy brings the math, Jules’ sheets enter the chat, and DJz walks through whether players should spend old currency now, wait for the new chests, or make the call based on what their account actually needs. Plus: live base raid chaos, shield bug frustration, event value drama, and a full panel debate on trust, timing, and Scopely’s economy decisions.
00:58 Welcome to Talking Trek Live01:32 Tonight’s topics: Alliance Tournament blog + compensation currency math02:04 Server Sound Off begins07:43 Twitch sound alerts, chaos, and live audience shenanigans11:20 Oliver’s baseball update and proud dad moment15:17 DJz gets raided live and can’t shield17:18 The “pending battle” shield bug becomes a teaching moment20:27 Alliance Tournament blog breakdown begins22:23 Emerald Chain expansion: 30 new milestones23:25 “Exclusive source for new content?” DJz calls out unclear wording25:33 New epic officer Jerali and Borg Cube abilities29:41 Repair Speed Cascade explained34:16 G7 repair sticker shock and the Aphelion debate45:04 Emerald Chain XP cap and player fairness concerns51:37 Why Scopely needed Sigma reroll tokens58:42 Alliance Tournaments becoming a reroll fest1:07:09 Store expansion across all leagues1:08:15 Heroic task frequency and cost changes1:12:43 Legendary tasks, legendary currency, and monetization concerns1:20:02 Why currency caps can protect long-term game economy1:35:29 DJz summarizes his Alliance Tournament reaction1:45:55 The mid-day event value change controversy1:50:12 Why changing milestones after players spent money is a problem2:05:06 Hidden/local event changes and trust issues2:10:01 “Cash grab” debate: value vs. ethics2:20:20 Field Ration math begins: old March chips vs. new chests2:23:06 Tarpy compares old and new compensation rewards2:25:04 New chest choice rewards: parsteel, tritanium/crystal, or dilithium/gas2:27:29 The catch: individual gains but total material decrease2:29:17 Where did the Latinum go?2:33:52 Overlap window confusion and spending strategy2:35:20 How much old currency you can still spend2:40:01 Show close, socials, Patreon, and final thanks
Apr 24, 2026
2 hr 42 min






